Starting at Bootloader V3.0 + App V3.10, IOIO can communicate with your Android device over Bluetooth connection. This is achieved simply by attaching a standard USB Bluetooth dongle to the board.

Not every possible dongle has been tested, and some are known not to work. However, most simple ones do work. Check this page for devices that have been reported to work. We recommend this model tested by us..

An existing application code written to work over USB does not need to change to add Bluetooth support, if it is using the IOIOLib Application Framework. However, it will need to be re-built against the Bluetooth libraries according to the instructions below.

Note that Bluetooth is only supported on Android API level 7 ("2.1-update1") and higher.



On MIOIO v1 boards, simply plug the dongle into the USB jack on the MIOIO board.


In order for an application to be able to identify your MIOIO boards within range, they first need to be "paired" with your Android device. Pairing is a one-time process done per dongle. Once paired, your Android device is going to remember the specific dongle and will not require pairing again.

  1. Power your MIOIO board and attach the Bluetooth dongle to it.
  2. On your Android device, go to Settings > Wireless & networks > Bluetooth settings menu. Make sure Bluetooth is enabled by checking the top box. Then hit "Scan for devices".
  3. You should see a device called IOIO (xx:xx), where xx:xx are the last 4 digits of your IOIO's address. If you have more than one MIOIO, each one will have a different address, making it possible to distinguish between them. The address comes from the dongle and not from the MIOIO, so if you swap two dongles, the addresses will go with the dongles and not with the MIOIOs.
  4. Click the IOIO in order to pair. You will be asked for a PIN code. Enter 4545.
  5. Your IOIO is now paired, until you manually Unpair it (by long clicking the device from the same screen).


You will need to use IOIOLib V3.10 or higher (available from the tutorial Eclipse).The IOIOLibAndroid library supports multiple connection channels in your application, but does not add Bluetooth functionality. In order to use Bluetooth, you need to also add the IOIOLibBT library to your application (from Eclipse: Project > Properties > Android > Add... > Choose IOIOLibBT after importing it to your workspace).

Then, you will need to add the BLUETOOTH permission to your application (edit your application's AndroidManifest.xml file, in the "permissions" tab, add a uses-permission and select android.permission.BLUETOOTH).


Simply open the application built as explained above. You can leave the Android device connected over USB to your development PC, thus read logcat output in real-time, debug the application, etc. The connection process may take a few seconds.

If you have Android version less than 10 (2.3.3), you may be required to enter the PIN (4545) connection after every time the IOIO is powered on. You may want to change when the IOIO gets connected / disconnected in your application, or prevent your Android from sleeping in such cases.


  • Multi-IOIO support has not been thoroughly tested. If problems are found, they will hopefully be addressed down the road. It is already known that when using more than one Bluetooth device simultaneously (as opposed to one Bluetooth and one ADB) there may be connection problems. Specifically, make sure your Android device is only paired to a single IOIO if you want problem-free connection. Otherwise, your application will try to establish a connection to every paired device and these attempts alone seem to be interfering with existing connections.
  • The latency over Bluetooth is significantly higher than of wired connections (order of 10's of ms).
  • The bandwidth (data rate) of Bluetooth is significantly lower than of wired connections (order of 10's of KB/sec). In practice, this means that bandwidth consuming features (e.g. Analog Input) may not work 100% smoothly. There is a plan to enable programmatic reduction of the analog sample rate in order to mitigate this limitation. Also, some dongles have been observed to exhibit lower bandwidths than others.
  • Many cheap Bluetooth dongles have the same address. This means there is no way they can be used concurrently, with with a single host or with different hosts. The best workaround is to use dongles of different models.
  • On some Android Devices there is a Bug in the Bluetooth Stack where you cannot discover the IOIO Device. The Description of the Problem you can find here. As a workaround there is an free Application on the Android Market named "Bluetooth Class Zero"

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